![]() ![]() For one the rig had some limitations and posing the shoulders was a pain in the ass. Although it felt like I was close to reaching the initial goal, I also started having second thoughts about the choice I had made with the Daz to Blender bridge. Fast forward many months and I released a new version of the Pharah model with a guide for importing outfits which also worked with bodymorphs. Using Diffeomorphic looked like a more laborious and complicated process and after trying out the Daz to Blender bridge, it seemed like it was a solid choice. I wanted the simplest way of importing outfits (both for myself and people using the model) and there were two ways of doing it: the official Daz to Blender Bridge or Diffeomorphic. ![]() Rigging outfits was a chore I wanted to get away from and Daz Studio seemed to be the way to go. There was no way to automatically import them and adding an outfit manually would throw you into weight painting hell (and forget about making it work with the bodymorphs). This is a free 3D model of Pharah from Overwatch for Blender 3.0 and it's a followup to the previous model I made which, despite being quite great overall, had one major limitation: importing outfits. ![]()
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